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Journey to Foundation

A choice-based narrative adventure game inspired by Isaac Asimov's Series.

My work:

  • Collaborated closely with the team in the development of interactive UI/UX interactive elements in VR, contributing to dynamic widgets , subtitles, and conversation options.

  • Led the engineering of the combat system, using C++ programming and Unreal Engine's toolset.

  • Created custom tools for level design, enhancing workflow efficiency and creative possibilities for the design team in combat scenarios.

  • Led the creation of versatile AI behaviors within Unreal Engine, emphasizing reusability and adaptability. Demonstrated proficiency in AI programming by effectively utilizing C++, behavior trees, navigation systems, environmental queries, and various AI-related tasks and decorators.

  • Took ownership of character feature enhancements and optimization of two major game levels, focusing on performance improvements and user experience.

  • Successfully managed the porting of the game to Pico headsets, overcoming challenges such as plugin compatibility and unique performance issues, demonstrating adaptability and problem-solving skills.

  • Implemented custom logic in C++ for platform-specific needs, displaying a deep understanding of cross-platform development nuances.

  • Oversaw the build upload process to digital stores, ensuring compliance with platform standards and coordinating with QA teams for testing and feedback.

Platforms:

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Worked on  for

3 years

Project Gallery

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