

Journey to Foundation
A choice-based narrative adventure game inspired by Isaac Asimov's Series.
My work:
Collaborated closely with the team in the development of interactive UI/UX interactive elements in VR, contributing to dynamic widgets , subtitles, and conversation options.
Led the engineering of the combat system, using C++ programming and Unreal Engine's toolset.
Created custom tools for level design, enhancing workflow efficiency and creative possibilities for the design team in combat scenarios.
Led the creation of versatile AI behaviors within Unreal Engine, emphasizing reusability and adaptability. Demonstrated proficiency in AI programming by effectively utilizing C++, behavior trees, navigation systems, environmental queries, and various AI-related tasks and decorators.
Took ownership of character feature enhancements and optimization of two major game levels, focusing on performance improvements and user experience.
Successfully managed the porting of the game to Pico headsets, overcoming challenges such as plugin compatibility and unique performance issues, demonstrating adaptability and problem-solving skills.
Implemented custom logic in C++ for platform-specific needs, displaying a deep understanding of cross-platform development nuances.
Oversaw the build upload process to digital stores, ensuring compliance with platform standards and coordinating with QA teams for testing and feedback.
Platforms:




Worked on for
3 years
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