top of page
< Back

Nightingale

Nightingale is a PVE open-world survival crafting game played solo or cooperatively with friends. Become a Realmwalker and reignite the ancient Crossway portals, journeying through corrupted forests, gravity-torn deserts, and beyond.

My work:

  • Shipped Nightingale 0.5 on Steam, actively performing hot-fixes to meet weekly deadlines and ensure a seamless user experience.

  • Creating UI interfaces using Slate to enable artists and designers to configure movable actors more efficiently, while developing debugging UI tools  streamlining QA testing for encounters. Additionally, implementing warnings and error messages to minimize developer common mistakes.

  • Providing technical leadership for the Memory Puzzle and Movable Actors systems, introducing data-driven actor creation during construction for movables. This approach reduced 95% of blueprint configuration by replacing manual setups with data assets, significantly streamlining workflows for designers.

  • Demonstrating diligence in executing and testing system changes, ensuring seamless integration with zero disruption to existing workflows across 2 major updates.

  • Developing a process for transferring data by nativizing custom actors using Python, streamlining workflows and reducing engineer effort by ≈ 40%.

Platforms:

pico_edited.png
pico_edited_edited.png
pico_edited_edited_edited.png
pico_edited_edited.png
pico_edited_edited.png
pico_edited_edited.png
steam-icon-2026x2048-3b7rynay.png
pico_edited_edited.png

Worked on  for

Project Gallery

bottom of page